See Your Game Presented This Way
How RLC’s embedded communication works in practice.

Our work lives inside the studio. Messaging stays aligned as the game evolves. Assets stay current. Teams work from a shared source of truth.
Instead of static handoffs, we build and maintain live preview kits and systems that update alongside development. What press, creators, and partners see always reflects where the game actually is.
Open the preview kits below to see how RLC structures, maintains, and evolves this sapproach over time.

Rick Lagnese
Founder, Rick Lagnese Communications
rick@ricklags.com
Deadhaus Sonata

Live Preview Kit

Deadhaus Sonata Live Preview Kit

From the creator of Blood Omen: Legacy of Kain, Eternal Darkness, and Too Human, Denis Dyack returns with a new dark fantasy vision. Deadhaus Sonata is a passion project built by a tight, sub-10-person veteran indie team, working closely with its community. Play as the undead in a third-person, narrative-driven action RPG where your choices shape your legend. Feed to grow stronger, master powerful classes, and carve your path solo or in co-op through a dark realm filled with secrets. Powered by Unreal Engine 5, the game enters its reawakening phase as development continues through pre-alpha. Planned for Early Access on PC in early 2026, with a full multi-platform release to follow, Deadhaus Sonata is a dark horse in the making. Built with confidence and long-term intent, it is created with permanence in mind. The first playable class will be the Vampire.

A dark fantasy action RPG focused on player agency, consequence, and longevity.

This live preview kit reflects how the game is communicated as it grows, including messaging, assets, and presentation cadence.
Carbon

Live Preview Kit

CARBON - Live Preview Kit

More Than Human, or Nothing at All. Sci-fi action RPGs are rare. Ones built with intent are rarer. Carbon is a cyberpunk hack-and-slash action RPG focused built around speed, precision, and identity. Combat is brutal and deliberate. Progression rewards mastery, not repetition. Augmentation changes

A cooperative action RPG built around survival, progression, and replayability.

This live preview kit shows how the game is presented and updated as development moves forward.
Built for Scale and Longevity
Designed for how games are actually built.
The work happens inside the studio, alongside development.

It supports alignment across teams, evolves with the game, and carries cleanly from iteration through launch and beyond.
No Time To Waste. Let's Talk.

Rick Lagnese
Founder, Rick Lagnese Communications
📧 rick@ricklags.com
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