See Your Game Presented This Way
RLC builds press kits that aren't ignored.
Most press kits are static, outdated, and fail to give creators or media what they need to act, which slows coverage or stops it entirely.
RLC builds press kits designed to drive action, with clear positioning, strong visuals, and ready-to-use assets that make it easy to create content.
Instead of one-time handoffs, we maintain living press kits that stay aligned with development.
Open the press kits below to see how RLC structures and evolves them over time.

Rick Lagnese
Founder, Rick Lagnese Communications
rick@ricklags.com
Gray Zone Warfare

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Gray Zone Warfare Press Kit

A PvE-first open-world tactical FPS built around high-stakes combat, player agency, and evolving conflict across a persistent world.

Deadhaus Sonata

Live Preview Kit

Deadhaus Sonata Live Preview Kit

From the creator of Blood Omen: Legacy of Kain, Eternal Darkness, and Too Human, Denis Dyack returns with a new dark fantasy vision. Deadhaus Sonata is a passion project built by a tight, sub-10-person veteran indie team, working closely with its community. Play as the undead in a third-person, narrative-driven action RPG where your choices shape your legend. Feed to grow stronger, master powerful classes, and carve your path solo or in co-op through a dark realm filled with secrets. Powered by Unreal Engine 5, the game enters its reawakening phase as development continues through pre-alpha. Planned for Early Access on PC in early 2026, with a full multi-platform release to follow, Deadhaus Sonata is a dark horse in the making. Built with confidence and long-term intent, it is created with permanence in mind. The first playable class will be the Vampire.

Play as the undead in dark fantasy action RPG focused on player agency, consequence, and power.

Chimera Custom XG - NEW Project

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Chimera CUSTOM XG

A chaotic sci-fi roguelite twin-stick shooter focused on mutation, customization, and co-op mayhem.

Luminary - NEW Project

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LUMINARY - Press Kit

An OpenZone Action RPG playable solo or in 3-player co-op, built around accessible progression and long-term character growth.

Don't Lose Aggro - NEW Project

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Don't Lose Aggro

A single-player action roguelite inspired by MMO tank roles, where players control the fight by forcing enemies to target them, using positioning, timing, and abilities to protect their team and survive escalating encounters.
No Time To Waste. Let's Talk.
Rick Lagnese
Founder, Rick Lagnese Communications
📧 rick@ricklags.com
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