Closed & public playtests

Closed & public playtests

We manage closed and public playtests, from recruiting players and handling access to support, feedback, and reporting.

Monster Fantasy key art with the complete game title

MANAGED PLAYTEST FOR JOTYO

Two managed playtest waves

RLC managed two Monster Fantasy playtest waves. The results below are from Wave 2 only.

160
Players with 30+ minutes
149
Completed surveys
93.1%
Survey completion
119 min
Average play time
Luminary key art with the complete game title

Managed playtest for Refractive Entertainment

Luminary

Players supported from first access to feedback.

We handled player recruitment, onboarding and access, live support, surveys, and feedback for the developer.

305
Completed onboarding
215
Played at least 1 minute
86
Completed the 30-question survey
70%
Onboarding-to-player conversion

YOU BRING THE BUILD. WE RUN THE PLAYTEST.

We handle recruitment, qualification, onboarding, player support, feedback and reporting. A dedicated playtest channel in your Discord gives players a place to connect and helps grow your community.

  1. 01

    Plan

  2. 02

    Recruit

  3. 03

    Qualify

  4. 04

    Onboard

  5. 05

    Play

  6. 06

    Collect feedback

  7. 07

    Analyze

  8. 08

    Report

  9. 09

    Next build

One controlled wave or multiple coordinated waves. Can include a live public press kit. Public playtests and Steam demos are supported; controlled closed playtests are the core service.