Closed & public playtests
Closed & public playtests
We manage closed and public playtests, from recruiting players and handling access to support, feedback, and reporting.

MANAGED PLAYTEST FOR JOTYO
Two managed playtest waves
RLC managed two Monster Fantasy playtest waves. The results below are from Wave 2 only.
- 160
- Players with 30+ minutes
- 149
- Completed surveys
- 93.1%
- Survey completion
- 119 min
- Average play time

Managed playtest for Refractive Entertainment
Luminary
Players supported from first access to feedback.
We handled player recruitment, onboarding and access, live support, surveys, and feedback for the developer.
- 305
- Completed onboarding
- 215
- Played at least 1 minute
- 86
- Completed the 30-question survey
- 70%
- Onboarding-to-player conversion
YOU BRING THE BUILD. WE RUN THE PLAYTEST.
We handle recruitment, qualification, onboarding, player support, feedback and reporting. A dedicated playtest channel in your Discord gives players a place to connect and helps grow your community.
- 01
Plan
- 02
Recruit
- 03
Qualify
- 04
Onboard
- 05
Play
- 06
Collect feedback
- 07
Analyze
- 08
Report
- 09
Next build
One controlled wave or multiple coordinated waves. Can include a live public press kit. Public playtests and Steam demos are supported; controlled closed playtests are the core service.
